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date: 9 Feb 2006 16:53:46 -0800,    group: uk.games.video.gamecube        back       
Details of Revolution's E3 showing emerges   
the part surrounded with ************ is the important info

http://www.1up.com/do/newsStory?cId=3147861


Reggie Shares Nintendo's Vision Over Pasta

by Jane Pinckard, 02/09/2006

In the spirit of collaboration and openness that defines the DICE
Summit, one of the most developer-dense conferences in North America,
Nintendo VIP Reggie Fils-Aime invited a small group of videogame
writers to lunch at the Red Valley Ranch Casino's Il Fornaio
restaurant. It was a chance to ask him questions in an informal,
roundtable format, but he actually started off by interrogating us.

"Why do you come to DICE?" he said, before the water glasses were even
served. "What do you like about it?"

According to the responses, there's a lot to like. More one-on-one time
with developers and publishers; less crowd, less noise, and no games,
because the focus is really on vision and concepts in game development,
not on products. Reggie listened to us all carefully, assessing our
responses, until he was asked what Nintendo's plans for E3 were.

************************************************************************************************************
"It's a challenge," he admitted. The booths are laid out and designed
now, although he didn't give specifics. But they are prepared to give
playable demos of Nintendo's next-generation console, the Revolution.
The innovative controllers will be secrued against theft, and the
monitor-mounted technology that lets gamers point at images onscreen
will be shielded so that attendees won't accidentally set off events on
their neighbors' screens. I think it's safe to say that they've also
thought of how to control the enormous lines of eager gamers, too.
***********************************************************************************************************

The whole lunch, which lasted nearly two hours, seemed to be a sign of
a new current of openness in Nintendo. It felt like a dormant dragon
was finally waking up, stretching and getting ready to join battle.
Reggie coolly assessed his opponents, Sony and Microsoft, frankly
admitting their strengths, and probing their weaknesses. Of Microsoft,
he acknowledged the superb marketing they had pulled off on drumming up
the demand for the Xbox 360, but hinted that perhaps it had backfired
because of lack of units. Game developers would want to wait to release
games, he said, until there were more consoles out there in the hands
of gamers. The discussion then turned to Sony's PSP, since the DS --
and especially the new model, the DSLite -- was still on Reggie's mind.
Reggie pointed out that whenever he saw people playing PSPs he asked
them what they were playing -- more often then not, Reggie said the
response was that they were watching a UMD movie. Nintendo's vision, of
course, is that gamers want first and foremost a great game machine;
everything else is secondary.

That is definiely a key component of Nintendo's party line, and
although Reggie was open to discussion, he stayed "on message," as they
say, about Nintendo's philosophy. "What's more important, gameplay or
graphics?" he demanded of us. Everyone in the room agreed that gameplay
was important; however, there are many examples of mediocre games that
sell on the basis of looking "cool." That brought Reggie to another
question. "If you're in marketing, how do you sell the next Super Mario
World to a jaded, 14-year-old raised on GTA?"

That question is the crux of Nintendo's next marketing message, which
no doubt will come more clear in the weeks leading up to E3. Nintendo
has proved, with games like Brain Age and Nintendogs, that they are
actively seeking out new gamers, new consumers to convert into fans of
their products; Nintendo is also tirelessly promoting the ways that
their new hardware can enhance and expand the boundaries of what we
think of as games. But they also realize, deep down, that in order to
truly succeed they have to capture the core gamer, that archetypical
14-year-old for whom Mario is ancient history.

Will they?
date: 9 Feb 2006 16:53:46 -0800   author:   video-game dude

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