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date: 18 Jan 2006 17:51:16 -0800,    group: uk.games.video.gamecube        back       
Reggie talks Revolution - jabs at the X360   
Published: January 18, 2006, 12:00 PM PST

Sometime later this year, both Sony and Nintendo will release their
next-generation video game consoles, the PlayStation 3 and the
Revolution, respectively.

The new machines offer the promise of state-of-the-art graphics and
could leave their predecessors, Sony's PlayStation 2 and Nintendo's
GameCube, in the dust.

But the two consoles will be launched into a video game atmosphere in
which software sales are slowing, and many worry that innovation has
been forgotten in lieu of a never-ending flow of sequels. And while
franchises like Electronic Arts' "Madden" and Nintendo's "Super Mario
Bros." are reliable best sellers, some fear that the industry has lost
its enthusiasm for creating brand new titles.

This industry is about entertainment, and in the end, he with the best
games wins. Thus, though the November launch of Microsoft's
next-generation console, the Xbox 360 was considered a success, and
it's still hard to find one of the machines, there's been a notable
lack of excitement over any of the Xbox launch titles. And that's
because, though there were a couple of brand-new games for the
Microsoft console, most of the 18 that were available for launch were
sequels.

For its part, though, Nintendo said it plans to bring a new level of
innovation to the table with Revolution. And with that in mind, CNET
News.com recently caught up with Reggie Fils-Aime, executive vice
president of sales and marketing for Nintendo America, and asked him
about the company's plans going forward.

Q: We understand you have some New Year's resolutions for Nintendo.
Let's start there.
Fils-Aime: Sure. From my perspective, I have five resolutions for the
industry heading into 2006. The first is keeping our eyes on the prize.
This industry is about entertainment, and in the end, he with the best
games wins. So at Nintendo, we're focused on putting the most
entertaining products into the marketplace.

The second resolution is keeping the mass in the mass audience. The
world is fragmenting all around us, and many companies are making their
products too exclusive and expensive for the general consumer.

For example, for American consumers to get into the Xbox 360 franchise,
with games and extra contollers, they had to spend more than $700, not
including an HD TV, which is really the only way to positively
experience 360. We resolve at Nintendo to remain within reach for the
vast majority of our consumers.

How?
Fils-Aime: By first creating gaming-centric systems and consoles,
whether it's handhelds or home consoles. That will ensure that for
gamers, our products are totally focused on their needs versus products
that try to integrate music or other things that, frankly, aren't what
great gaming experiences are all about.

Since you mentioned pricing, I assume the Revolution will be accessible
to gamers for substantially less than $700?
Fils-Aime: That's correct. The next-generation console from Nintendo,
code-named Revolution, will cost less than $300. Our third resolution
is to stop turning away new players.

The buzz for the DS is huge and growing, and the most anticipated
handheld titles are on our platform, not on Sony's. This industry has
become more and more focused on the niche, and at Nintendo, we've
opened our systems to a wide range of consumers. Whether it's consumers
older than 35 or female gamers, we've attracted them with "Nintendogs"
and "Animal Crossing," so we've resolved to bring as many new consumers
into this industry as possible.

And the fourth resolution?
Fils-Aime: It is to turn game development into a democracy of great
ideas. Just as the cost of systems seems to be getting out of reach for
everyday consumers, the cost of game development is getting out of
reach for game publishers. The Revolution will be more affordable for
game developers to create for, and that will result in fantastically
innovative content.

Let's talk handhelds. Obviously, the Nintendo DS is doing well, with 13
million sold so far. But Sony's PSP seems to have more buzz.
Fils-Aime: I disagree. The DS is outselling PSP across the world. The
DS is also generating huge buzz in the blogosphere. The fact is, we
have a number of not only worldwide but even U.S.-centric million-unit
selling games, and Sony doesn't.

We have games that are successfully expanding the audience for gaming
for DS, and that's not true for Sony. The buzz for the DS is huge and
growing, and the most anticipated handheld titles are on our platform,
not on Sony's.

OK, so what about the fifth resolution?
Fils-Aime: The mythical performance vector for this industry is more
processing power and prettier pictures, but what's really driven growth
is actually improving the way consumers play and get into the game.
It's what we've successfully done with the Nintendo DS and what we're
committed to doing with the Revolution and the controller we've
unveiled for Revolution.

Tell me about the controller. What makes it noteworthy?
Fils-Aime: It allows you to essentially manipulate the game by pointing
at it. The activity that happens in the game is quite responsive with
the controller, and we've shown that sports games can be brought to a
new level of immersion with the controller.

How so?
Fils-Aime: It allows you to manipulate not only a puck or a football,
but also to manipulate the player in a way that's never been done
before. So if I'm developing a football game, I can move across


the field, focus against a particular receiver with pinpoint accuracy
and throw the ball right to that receiver much as a real-life
quarterback does.

That level of immersion really has never been done before. We know it's
exciting because we have partners like EA and Ubisoft and Activision
and THQ excited about developing for the Revolution.

How many launch titles will there be for the Revolution?
Fils-Aime: That question's a bit premature. We'll be showing a lot of
titles at this year's E3, and we think that's where consumers will get
a flavor for the full range of titles and the full range of activity
that we will have for our launch window.

And what is the launch date?
Fils-Aime: We've said 2006.

What else will set the Revolution apart from the Xbox 360 and the
PlayStation 3?
Fils-Aime: A number of things. First, our titles. We have the huge
luxury of a stable of franchises that's unparalleled in this industry.
Also, we're working on new franchises and our first-party lineup will
be better than our competition. We're also getting strong third-party
support.

Secondly, our virtual console concept, which lets you play your
favorite games from the Nintendo 64, Super NES and NES systems, will
also be a differentiator. Plus, Revolution will be backwardly
compatible with GameCube games.

How do you think Revolution will sell?
Fils-Aime: We will sell more units than Xbox 360 did here in the United
States in our launch window. I mean, in December, we sold more
GameCubes in the United States than Microsoft sold 360s, and Revolution
will do better than that.

How will the DS do head-to-head against the PSP, going forward?
Fils-Aime: We expect a gangbuster year for DS in 2006. I think that's
because we've successfully launched the Wi-Fi Connection for Nintendo
DS. We've had more than 10 million connections to the servers on a
worldwide basis and over half a million unique users in a short
seven-week time frame.

We expect a gangbuster year for DS in 2006. Just for perspective, it
took Xbox Live over six months to get to that level, so we're very
proud of the way we've grown that business. We're also very confident
with DS, given a number of impending launches we've announced,
including "Metroid Prime: Hunters."

We've also announced "Tetris DS," which has a total of six different
modes of play, including classic Tetris play as well as a number of
mechanisms that are playable both in local-area networks and via Wi-Fi.
There will also be a new "Super Mario Bros." title in 2006. So just in
looking at the tools and packages we have, we're very confident in our
success for Nintendo DS this year.

Terrific. Finally, can you tell me how Nintendo will reverse the
perception that the console market is Sony and Microsoft and then
Nintendo?
Fils-Aime: The fact is this: On a worldwide basis in the home console
area, we are the No. 2 player. Here in the United States, if you look
at today, we are the No. 3 player, so I understand where the perception
comes from that we are not doing as well in the home console market as
we are in the handheld business where we dominate worldwide.

Our focus for Nintendo Revolution is to provide real meaningful
differentiators versus our competition, and we believe that is what
will drive our success. First, focusing on a single-minded gaming
device. Second, bringing real innovation to the controller in the way
consumers play the game. Third, a value orientation that certainly is
not present with our competitors. And fourth, leveraging the power of
our library with the virtual consoles.

So that's how we believe our success formula will play out in home
consoles, and our focus is on executing that four-point program.


http://news.com.com/Nintendos+New+Years+resolutions/2008-1043_3-6028279.html?tag=st.prev
date: 18 Jan 2006 17:51:16 -0800   author:   Air Raid

Re: Reggie talks Revolution - jabs at the X360   
Air Raid wrote:
>
> But the two consoles will be launched into a video game atmosphere in
> which software sales are slowing, and many worry that innovation has
> been forgotten in lieu of a never-ending flow of sequels.

....

>
> What else will set the Revolution apart from the Xbox 360 and the
> PlayStation 3?
> Fils-Aime: A number of things. First, our titles. We have the huge
> luxury of a stable of franchises that's unparalleled in this industry.

I guess the author didn't inform the interviewee that he was going to
slam sequels in his introduction.

I supppose I'm just not a Nintendo fan.  I had an N64, a Cube and a
GBA.  The N64 had few games that appealed to me, ditto Cube.  They are
obviously and totally aimed at the under 12 crowd and that's cool with
me, but I certainly don't need one.

The GBA seemed like a throwback to games that I would have never liked
anyway.  I didn't need rehashes of old NES games that were lame by PC
standards even when they were originally released, even if the screen
had been visible, which it wasn't in most situations.  That was the end
of that product line for me.  Any company that releases a machine where
you can hardly make out the screen, and doesn't recall or fix it, is
not going to get my business even after they get religion.

Now they can't compete technologically so they go for this gimmick
controller thing.  Hey, if it takes off then great, sign me up if there
are actually games for adults, but I seriously doubt it.

Before Christmas I was critical of the PSP's game selection, not that
DS wasn't any better.  But now the PSP library is growing rapidly and
the experience is similar to a current console, the PS2, not some
machine from 15 years ago.  Ooo, touch pad, wow, I did various computer
training on touch screens in the mid 80's.  You jap frackers are really
on the edge aren't you.  You still got a teasny screen even if it is
finally visible, and your games suck.  If I want to pet my dog, I'll
pet my fracking dog, thank you.
date: 18 Jan 2006 19:48:40 -0800   author:   unknown

Re: Reggie talks Revolution - jabs at the X360   
wrote in message 
news:1137642520.028200.40550@o13g2000cwo.googlegroups.com...
>
> Ooo, touch pad, wow, I did various computer
> training on touch screens in the mid 80's.  You jap frackers are really
> on the edge aren't you.

"Jap frackers?"  What an asshole.
date: Thu, 19 Jan 2006 14:29:49 GMT   author:   El Guapo

Re: Reggie talks Revolution - jabs at the X360   
wrote in message 
news:1137642520.028200.40550@o13g2000cwo.googlegroups.com...
>
> Air Raid wrote:
>>
>> But the two consoles will be launched into a video game atmosphere in
>> which software sales are slowing, and many worry that innovation has
>> been forgotten in lieu of a never-ending flow of sequels.
>
> ...
>
>>
>> What else will set the Revolution apart from the Xbox 360 and the
>> PlayStation 3?
>> Fils-Aime: A number of things. First, our titles. We have the huge
>> luxury of a stable of franchises that's unparalleled in this industry.
>
> I guess the author didn't inform the interviewee that he was going to
> slam sequels in his introduction.
>
> I supppose I'm just not a Nintendo fan.  I had an N64, a Cube and a
> GBA.  The N64 had few games that appealed to me, ditto Cube.  They are
> obviously and totally aimed at the under 12 crowd and that's cool with
> me, but I certainly don't need one.
>
> The GBA seemed like a throwback to games that I would have never liked
> anyway.  I didn't need rehashes of old NES games that were lame by PC
> standards even when they were originally released, even if the screen
> had been visible, which it wasn't in most situations.  That was the end
> of that product line for me.  Any company that releases a machine where
> you can hardly make out the screen, and doesn't recall or fix it, is
> not going to get my business even after they get religion.
>
> Now they can't compete technologically so they go for this gimmick
> controller thing.  Hey, if it takes off then great, sign me up if there
> are actually games for adults, but I seriously doubt it.
>
> Before Christmas I was critical of the PSP's game selection, not that
> DS wasn't any better.  But now the PSP library is growing rapidly and
> the experience is similar to a current console, the PS2, not some
> machine from 15 years ago.  Ooo, touch pad, wow, I did various computer
> training on touch screens in the mid 80's.  You jap frackers are really
> on the edge aren't you.  You still got a teasny screen even if it is
> finally visible, and your games suck.  If I want to pet my dog, I'll
> pet my fracking dog, thank you.

you're right, the experience of the PSP is the same as a current console, 
which is why only 'lifestyle' freaks are buying it, only with a screen too 
small to experience many of the 'played them all before' games properly and 
too big and fragile to be portable, not to mention the PSP screen is only 
really visable in shady corner at the very least, and I'll take a proper 
portable DVD player at half the price and avoid the eye strain thank you, 
and the only reason people are paying over the odds for memory sticks is 
because the firmware has been cracked.
date: Fri, 20 Jan 2006 00:28:23 +0100   author:   Tel

Re: Reggie talks Revolution - jabs at the X360   
> I supppose I'm just not a Nintendo fan.  I had an N64, a Cube and a
> GBA.  The N64 had few games that appealed to me, ditto Cube.  They are
> obviously and totally aimed at the under 12 crowd and that's cool with
> me, but I certainly don't need one.

And I suppose that since you DID buy all those consoles you ARE a 
Nintendo fan otherwise why didn't you buy the games on other platforms?

It always, always irks me when people like you describe Nintendo games 
as childish. Have you actually played any? The difficulty levels are 
amazingly ramped and usually peak way above the normal difficulty level. 
The point you are making is entirely superficial - I bet you don't use 
this excuse when you sit down to watch Star Wars, Finding Nemo, King 
Kong, The Simpsons etc.

> 
> The GBA seemed like a throwback to games that I would have never liked
> anyway.  

If you'd actually bothered to play them.

I didn't need rehashes of old NES games that were lame by PC
> standards even when they were originally released, even if the screen
> had been visible, which it wasn't in most situations.  That was the end
> of that product line for me.  

Apart from the GBA eh?
> 
> Now they can't compete technologically so they go for this gimmick
> controller thing.  Hey, if it takes off then great, sign me up if there
> are actually games for adults, but I seriously doubt it.

So progression is a gimmick now is it? I imagine you back in the 70's 
with your trusty paddle in hand: "WTF is that! A JOYSTICK!! I'm going 
nowhere near that!"

Then in the 80's: "WTF is that? a JOYPAD!!" etc. etc. ad nauseum.

Oh and their releasing a cooking sim on the REV (one of the only known 
titles at the moment) - know any children who cook? No? Good.

> 
> Before Christmas I was critical of the PSP's game selection, not that
> DS wasn't any better.  But now the PSP library is growing rapidly and
> the experience is similar to a current console, the PS2, not some
> machine from 15 years ago.
   Ooo, touch pad, wow, I did various computer
> training on touch screens in the mid 80's.  

Bet you didn't pass the course though - you probably spent too much time 
whining about the screen being a gimmick. Anyway touch screen in the 
eighties didn't work.

I haven't heard a single person go "Ooo touch pad, wow"

1. Since the DS doesn't actually have one.
2. Nobody actually cares about it when they're playing the games.


You jap frackers are really
> on the edge aren't you.  You still got a teasny screen even if it is
> finally visible, and your games suck.  If I want to pet my dog, I'll
> pet my fracking dog, thank you.


Go on do that! He's the only one who still likes you.


Next time you troll just try to be vaguely consistent (or less drunk) 
and you might actually manage to string a coherent argument together.
date: Fri, 20 Jan 2006 02:06:44 GMT   author:   blue

Re: Reggie talks Revolution - jabs at the X360   
wrote

>> But the two consoles will be launched into a video game atmosphere in
>> which software sales are slowing, and many worry that innovation has
>> been forgotten in lieu of a never-ending flow of sequels.
> ...
>> What else will set the Revolution apart from the Xbox 360 and the
>> PlayStation 3?
>> Fils-Aime: A number of things. First, our titles. We have the huge
>> luxury of a stable of franchises that's unparalleled in this industry.
>
> I guess the author didn't inform the interviewee that he was going to
> slam sequels in his introduction.

Other than Mario Party, which of their franchises is a flow of never-ending 
sequels?  lol.  One Mario on both the N64 and Game Cube, etc.  They 
certainly aren't an endless flow of sequels.  Your ignorance is noted and 
filed for future reference.
date: 20 Jan 2006 10:17:03 -0600   author:   Fred Liken

Re: Reggie talks Revolution - jabs at the X360   
Fred Liken wrote:
>  wrote
> 
> 
>>>But the two consoles will be launched into a video game atmosphere in
>>>which software sales are slowing, and many worry that innovation has
>>>been forgotten in lieu of a never-ending flow of sequels.
>>
>>...
>>
>>>What else will set the Revolution apart from the Xbox 360 and the
>>>PlayStation 3?
>>>Fils-Aime: A number of things. First, our titles. We have the huge
>>>luxury of a stable of franchises that's unparalleled in this industry.
>>
>>I guess the author didn't inform the interviewee that he was going to
>>slam sequels in his introduction.
> 
> 
> Other than Mario Party, which of their franchises is a flow of never-ending 
> sequels?  lol.  One Mario on both the N64 and Game Cube, etc.  They 
> certainly aren't an endless flow of sequels.  Your ignorance is noted and 
> filed for future reference. 

Ditto.

> http://en.wikipedia.org/wiki/List_of_Mario_games


[For those with a weak stomach the list starts in 1983, here is 2000 on..]

Year 2000

     * Mario Tennis (Nintendo 64, Game Boy Color 2001) - not related to 
VB game
     * Mario Party 3 (Nintendo 64)

[edit]

Year 2001

     * Paper Mario (Nintendo 64)
     * Mario Party 3 (Nintendo 64) - noted for confusion between Mario 
Party 3's box art and that of the original Mario Party; the original had 
a die showing a number 3 below the word "PARTY" on the box. Also noted 
for same initials as MPEG audio layer 3, as the press release points out.
     * Mario Kart Super Circuit (Game Boy Advance) - Kart gaming
     * Super Mario Advance (Game Boy Advance) - pixel-perfect port of 
Super Mario Bros. 2 from Super Mario All-Stars, featuring voice samples 
and a save feature, plus an upgrade of the original Mario Bros.
     * Luigi's Mansion (GameCube) - Mario is the man you must save in 
this "Ghostbusters-esque" title.
     * Super Smash Bros. Melee (GameCube) - A totally revamped version 
of SSB with a new Final Fight-style side-scrolling brawler; this was 
also the first game featuring Mario to be given a "T" (Teen) rating from 
the ESRB
     * Dr. Mario 64 (Nintendo 64)

[edit]

Year 2002

     * Super Mario World: Super Mario Advance 2 (Game Boy Advance) - 
Slight update of SMW for the Game Boy Advance.
     * Super Mario Sunshine (GameCube) - First Mario platform game for 
Nintendo's GameCube
     * Mario Party 4 (GameCube)
     * Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - Slight 
update of Super Mario World 2: Yoshi's Island for the Game Boy Advance, 
with voice added in for Yoshi and extra levels.
     * Game & Watch Gallery 4 (Game Boy Advance)

[edit]


Year 2003

     * Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 
Update of SMB3, with new levels and items to unlock with the use of the 
Card e-Reader.
     * Mario Party 5 (GameCube)
     * Mario Kart: Double Dash!! (GameCube) New features include 
2-drivers system, and the support of 16 players playing at the same 
time, using GameCube's LAN feature.
     * Mario and Luigi: Superstar Saga (Game Boy Advance) - Mario's 
third RPG.
     * Mario Golf: Toadstool Tour (GameCube)

[edit]

Year 2004

     * Mario vs. Donkey Kong (Game Boy Advance)
     * Mario Golf: Advance Tour (Game Boy Advance)
     * Super Mario Bros. (Classic NES Series) (Game Boy Advance)
     * Paper Mario: The Thousand-Year Door (GameCube) Sequel to Paper Mario.
     * Mario Pinball Land (Game Boy Advance)
     * Dr. Mario (Classic NES Series) (Game Boy Advance)
     * Mario Power Tennis (GameCube)
     * Super Mario 64 DS (Nintendo DS) New version of Super Mario 64, in 
which Mario, Luigi, Wario, and Yoshi are all playable characters. This 
is the first Mario game for the Nintendo DS.
     * Mario Party 6 (GameCube)

[edit]

Year 2005

     * Mario Party Advance (Game Boy Advance)
     * Mario Superstar Baseball (GameCube)
     * Dance Dance Revolution: Mario Mix (GameCube)
     * Mario Party 7 (GameCube) (November 7, 2005)
     * Mario Kart DS (Nintendo DS) (November 14, 2005)
     * Mario Tennis: Power Tour (Game Boy Advance) (December 5, 2005)
     * Mario & Luigi: Partners in Time (Nintendo DS) (November 28, 2005)
     * Super Mario Strikers (GameCube) (December 5, 2005)
     * Mario Kart Arcade GP (Arcade) (December 5, 2005(Japanese 
Version),19 November 2005(International Version))
     * Dr. Mario & Puzzle League (Game Boy Advance)

[edit]

Year 2006

     * New Super Mario Bros. (Nintendo DS) (April 3, 2006)
     * Super Princess Peach (Nintendo DS) (Feburary 27, 2006) (Released 
in Japan)
     * Super Mario 128 (Nintendo Revolution) (to be released)
     * Super Smash Bros. Revolution (Nintendo Revolution) (to be released)
     * Mario Basket 3on3 (Nintendo DS) (to be released)

[edit]

Spin-off franchises

     * Dr. Mario
     * Mario Kart
     * Mario Party
     * Mario Paint
     * Mario's Picross
     * Mario Tennis
     * Mario Golf
     * Mario Superstar Baseball
     * Super Smash Bros.
     * Paper Mario
     * Dance Dance Revolution: Mario Mix
     * Super Mario Strikers
     * Mario Basket 3on3
date: Fri, 20 Jan 2006 21:29:27 GMT   author:   Me

Re: Reggie talks Revolution - jabs at the X360   
GBA is great.  If for no other reason than the fact you cannot buy a good 
portable chess computer for less than 120 dollars- GBA has Chessmaster 
(which is OK, not perfect but playable).  Advance Wars is also nice, and I 
also like Tekken Advance.
date: Fri, 20 Jan 2006 18:58:12 -0500   author:   Magnulus

Re: Reggie talks Revolution - jabs at the X360   
"Me"  wrote in message 
news:XCcAf.6443$mf2.1281@newsfe6-win.ntli.net...
> Fred Liken wrote:
>>  wrote
>>
>>
>>>>But the two consoles will be launched into a video game atmosphere in
>>>>which software sales are slowing, and many worry that innovation has
>>>>been forgotten in lieu of a never-ending flow of sequels.
>>>
>>>...
>>>
>>>>What else will set the Revolution apart from the Xbox 360 and the
>>>>PlayStation 3?
>>>>Fils-Aime: A number of things. First, our titles. We have the huge
>>>>luxury of a stable of franchises that's unparalleled in this industry.
>>>
>>>I guess the author didn't inform the interviewee that he was going to
>>>slam sequels in his introduction.
>>
>>
>> Other than Mario Party, which of their franchises is a flow of 
>> never-ending sequels?  lol.  One Mario on both the N64 and Game Cube, 
>> etc.  They certainly aren't an endless flow of sequels.  Your ignorance 
>> is noted and filed for future reference.
>
> Ditto.
>
>> http://en.wikipedia.org/wiki/List_of_Mario_games
>

So what are you saying?  Mario Tennis is a sequel to Super Mario?  Super 
Smash Brothers is the same game as Mario Kart?

How about taking a good look at your list and telling us how many sequels 
for EACH separate game there have been for each platform?

How about sequels on the Gamecube?  ONE Mario platformer.  ONE Smash 
Brothers.  ONE Zelda (with another coming so late it might as well be 
next-gen).  ONE Mario Tennis.  ONE Mario Golf.  ONE Mario Kart.  ONE F-Zero. 
ONE Wave Race.  ONE Animal Crossing.  ONE Fire Emblem.  ONE 1080.  ONE Paper 
Mario.  ONE Star Fox shooter.  ONE Mario Baseball.  ONE Wario platformer. 
Oh, yeah, here come the big sequel machines: TWO Metroids (not seen since 
the 2D days).  TWO Pikmin (a brand new IP.)  TWO Donkey Konga (a new IP).

The only games with a lot of sequels are Mario Party (4) and Pokemon (4), 
and even some of the Pokemon games are not really sequels.
date: Sat, 21 Jan 2006 04:42:42 GMT   author:   El Guapo

Re: Reggie talks Revolution - jabs at the X360   
>
>you're right, the experience of the PSP is the same as a current console, 
>which is why only 'lifestyle' freaks are buying it, only with a screen too 
>small to experience many of the 'played them all before' games properly and 
>too big and fragile to be portable, not to mention the PSP screen is only 
>really visable in shady corner at the very least, and I'll take a proper 
>portable DVD player at half the price and avoid the eye strain thank you, 
>and the only reason people are paying over the odds for memory sticks is 
>because the firmware has been cracked. 
>

I never liked or owned a PS or PS2, I do own a PSP though and am very
impressed with it.  I currently have a 2 Gamecubes, a GBA player and
GBA SP and don't use any of them.  The GBA player hasn't been used for
over a year, I gave the GBA SP to my lass the other week after not
using it for at least 6 months.  One of the GCs is in it's box in the
cupboard and the other is in it's bag ready for the next time a few of
us go round to my mates house, as the only time it gets used is for
multiplayer games.  Mostly just MK:DD, SMB 2 & Waroware.

Things have switched right round now.  When I first saw a DS I wasn't
impressed.  Small screens and crap 3D graphics.  Touch screen doesn't
impress me, my PocketPC did that already.  I've no plans to get a
Revolution, maybe if they're cheap enough and there are a few decent
games.  I am, however, looking forward to the PS3 coming out.  I'm
tempted to sell my existing Nintendo stuff while they still have some
value, and keep the money to put towards a PS3.  That way I've had
some use out of them.  I'll probably keep my Wavebirds and Mario
controller, I just wish I could get a Luigi controller to go with it.

Sanddancer
date: Sat, 21 Jan 2006 10:43:32 GMT   author:   Sanddancer

Re: Reggie talks Revolution - jabs at the X360   
"El Guapo"  wrote in message 
news:6ZiAf.12398$F_3.12175@newssvr29.news.prodigy.net...
>
> So what are you saying?  Mario Tennis is a sequel to Super Mario?  Super 
> Smash Brothers is the same game as Mario Kart?
>
> How about taking a good look at your list and telling us how many sequels 
> for EACH separate game there have been for each platform?
>
> How about sequels on the Gamecube?  ONE Mario platformer.  ONE Smash 
> Brothers.  ONE Zelda (with another coming so late it might as well be 
> next-gen).  ONE Mario Tennis.  ONE Mario Golf.  ONE Mario Kart.  ONE 
> F-Zero. ONE Wave Race.  ONE Animal Crossing.  ONE Fire Emblem.  ONE 1080. 
> ONE Paper Mario.  ONE Star Fox shooter.  ONE Mario Baseball.  ONE Wario 
> platformer. Oh, yeah, here come the big sequel machines: TWO Metroids (not 
> seen since the 2D days).  TWO Pikmin (a brand new IP.)  TWO Donkey Konga 
> (a new IP).
>
> The only games with a lot of sequels are Mario Party (4) and Pokemon (4), 
> and even some of the Pokemon games are not really sequels.
>

OK but who started all this sequels = crap, xbox 360 and ps3 = more of the 
same ?
Nintendo (fan)boys...

And now whenever someone tries to show that Nintendo has sequels too, people 
don't want to admit it.

The arguments are always:

#1 Nintendo games evolve, for example  Zelda WW is a lot more different to a 
NES / SNES Zelda than the endless FIFA sequels.

Yes but the gamecube is Nintendo 4th generation of console (I start at the 
NES, dunno if they had something before) and Nintendo games went from 2D to 
3D.
Sony and Microsoft both started in the "3D age" so they did not have the 
opportunity to adapt the gameplay from 2D to 3D.
OK may be Sony had the MSX, but that was ages ago...
Besides it is easier to change the gameplay of an adventure game in a 
fantasy world than a sport / or racing game.
For example, I don't fell so much difference in the gameplay between MK:DD 
and SNES Mario Kart. I did not play MK on the SNES but I playes the gba 
version.


#2 Most of the time there is only one or two sequel on a given Nintendo 
platform (your argument above)

Yes but:
_that's true of playstation / xbox games as well:
 3 MGS: 1 ps1, 2 ps2
 2 Halo
 3 DMC: 1 ps1, 2 ps2
 4 GT: 2ps1, 2ps2

Now on the other hand you have 5 Tekkens....

So OK most of the time it is 2 rather than one on Ps/Xbox, but if you start 
talking of endless sequels (3/4/5) what comes first to my mind is:
_ NBA / NFL / NHL / Fifa classis + street editions
_ Medal of Honor series
_ Rainbow 6
_ James bond FPS / TPS
_ Need for Speed
_ Call of Duty
_ Street Fighter / Capcom vs Snk or Marvel
_ The Sims

Nos as much but still a decent amount of sequels:
_ Prince of Persia
_ Burnout
_ Soul Calibur
_ Mortal Kombat (only two so far on the curent gen be a third is coming to 
Ps2 / Xbox)
And others...

Yet these licenses are multi platform most of the time, and you find them on 
gamecube as well.
On top of that, EA implied they were interested by the revolution, so it is 
quite likely that the rev will get all these fifa / Medal Of Honor / NBA / 
NHL / NFL sequels anyway.

That is what worry me on the revolution: I am afraid that just like the 
gamecube, most 'unique' or 'interesting' 3rd party title won't make it, but 
the usuals Fifa / CoD / MoH / movie license (Harry Potter / Spiderman / 
Narnia) games will...
I am not saying these games are necessarily bad, but I would like more of 
just the 'big license' games on it...
date: Sat, 21 Jan 2006 15:02:40 -0000   author:   Antonin Pavil

Re: Reggie talks Revolution - jabs at the X360   
"El Guapo"  wrote in message 
news:xnNzf.10498$H71.2970@newssvr13.news.prodigy.com...
>  wrote in message 
> news:1137642520.028200.40550@o13g2000cwo.googlegroups.com...
>>
>> Ooo, touch pad, wow, I did various computer
>> training on touch screens in the mid 80's.  You jap frackers are really
>> on the edge aren't you.
>
> "Jap frackers?"  What an asshole.
>

I'll 2nd that.
date: Tue, 24 Jan 2006 01:45:04 GMT   author:   Slitheen

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