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date: 28 May 2006 14:55:43 -0700,    group: uk.games.video.gamecube        back       
comprehensive tech article on Gamecube Graphics, a key to understanding Wii Graphics ?   
Before we get to see what the Nintendo Wii is capable of in terms of
graphics,  (we've seen nothing so far, of the ATI 'Hollywood' GPU as
far as I am aware)  we might as well understand the way Gamecube
graphics work as best as possible -- including the shader capabilities
of the TEV unit that is within the ArtX-designed, ATI-labled 'Flipper'
GPU in Gamecube.


an OLD article, but one that seems very comprehensive on the subject:

http://www.gamasutra.com/features/20021002/sauer_01.htm

I've already registered for you

email:  gamecubetech @ gmail.com

password:    b8b515ee


It'll be interesting to see what ATI has done to improve the shader and
other graphics capabilities with the 'Hollywood' GPU in Wii.
date: 28 May 2006 14:55:43 -0700   author:   Gamecube Tech

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