Revolts in WALLENSTEIN
WALLENSTEIN is a game that should have appeared on our table more often
than it has. There are some excellent ideas there. But there are a
couple of things that never seem to have the impact on our games that
is implied in the rules.
One is the 'Farmers'. The chances of them being bunched in the
tower and appearing when least expected seems so slight that they can
almost be ignored we find. But the more puzzling one is the
'Revolts'. Much play is made of Revolts in the rules but their
ultimate effect on the game seems to be minimal - at least that's
so in our games.
I have to wonder if we are doing something wrong or, maybe, playing
strangely. For future reference we always write a comment after
playing a game and I note that for Wallenstein it said
"Famine/Revolts at year end irrelevant" If this is truly correct
I can't understand why the inventor didn't strengthen this rule; it
could have been done so easily.
So - what have other players found? Is there something we are
missing???
Derek
date: 31 Mar 2006 01:19:36 -0800
author: Derek Carver
|