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upper-bounded independently
Wed, 3 Jun 2009 07:34:08 -0700 (PDT)
upper-bounded independently of the problem size. Applications include
video game pathfinding and moving target pursuit. We have been
studying real-time heuristic since 2003 and made several contributions
including a discovery of lookahead pathology and ways to address it by
selecting the amount of planning time d ...
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Artificial Intelligence (AI).
Wed, 3 Jun 2009 07:33:40 -0700 (PDT)
We are ultimately interested in understanding intelligence and
building a strong Artificial Intelligence (AI). Toward this objective,
we conduct AI research on decision-making and machine learning under
the conditions of real-time operation, on-line learning and
uncertainty. Additionally, we conduct research in co ...
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The Hide and Seek project
Wed, 3 Jun 2009 07:33:10 -0700 (PDT)
The Hide and Seek project is headquartered in Marcia Spetch's lab at
the department of psychology. We are investigating hide and seek human
behavior in a pen-and-paper as well as a 3D environment created with
the Source engine (debuted with the game Half-Life 2). The study
targets a better understanding of the cog ...
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The Team Intelligence in On-line Tactical Games
Wed, 3 Jun 2009 07:29:53 -0700 (PDT)
The Team Intelligence in On-line Tactical Games project is
investigating methods for analyzing and building human-level team
intelligence using the testbed of Counter-Strike. We have collected
numerous logs of championship-caliber human game plays and are
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The Player Modeling and Adaptive Story
Wed, 3 Jun 2009 07:29:25 -0700 (PDT)
The Player Modeling and Adaptive Story Generation project is making
rapid advances in building an AI director assistant which observes a
computer game player as she plays a game and adapts the game to suit
her interests on the fly. We are collaborating with Marcia Spetch at
the department of psychology. Videos, pr ...
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The Real-time Heuristic Search project focuses on heuristic search
methods where the planning time per each action is upper-bounded
independently of the problem size. Applications include video game
pathfinding and moving target pursuit. We have b
Wed, 3 Jun 2009 07:29:07 -0700 (PDT)
The Real-time Heuristic Search project focuses on heuristic search
methods where the planning time per each action is upper-bounded
independently of the problem size. Applications include video game
pathfinding and moving target pursuit. We have been studying real-time
heuristic since 2003 and made several contrib ...
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