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group : uk.adverts.games.roleplay      view archive
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Furnace 2008 Con Book Auction     Mon, 22 Jun 2009 08:42:36 -0700 (PDT)
Furnace 2008 Celebrating its 3rd year in business, Furnace 2008 was our largest to date, with approximately 70 attendees. A huge variety of games were on offer, and we were lucky enough to have no less than six authors running their own games, including: Newt Newport with both SimpleQuest (now OpenQuest) and Mo ...

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upper-bounded independently     Wed, 3 Jun 2009 07:34:08 -0700 (PDT)
upper-bounded independently of the problem size. Applications include video game pathfinding and moving target pursuit. We have been studying real-time heuristic since 2003 and made several contributions including a discovery of lookahead pathology and ways to address it by selecting the amount of planning time d ...

Artificial Intelligence (AI).     Wed, 3 Jun 2009 07:33:40 -0700 (PDT)
We are ultimately interested in understanding intelligence and building a strong Artificial Intelligence (AI). Toward this objective, we conduct AI research on decision-making and machine learning under the conditions of real-time operation, on-line learning and uncertainty. Additionally, we conduct research in co ...

The Hide and Seek project     Wed, 3 Jun 2009 07:33:10 -0700 (PDT)
The Hide and Seek project is headquartered in Marcia Spetch's lab at the department of psychology. We are investigating hide and seek human behavior in a pen-and-paper as well as a 3D environment created with the Source engine (debuted with the game Half-Life 2). The study targets a better understanding of the cog ...

The Team Intelligence in On-line Tactical Games     Wed, 3 Jun 2009 07:29:53 -0700 (PDT)
The Team Intelligence in On-line Tactical Games project is investigating methods for analyzing and building human-level team intelligence using the testbed of Counter-Strike. We have collected numerous logs of championship-caliber human game plays and are developing methods for analyzing them. Accomplishments to d ...

The Player Modeling and Adaptive Story     Wed, 3 Jun 2009 07:29:25 -0700 (PDT)
The Player Modeling and Adaptive Story Generation project is making rapid advances in building an AI director assistant which observes a computer game player as she plays a game and adapts the game to suit her interests on the fly. We are collaborating with Marcia Spetch at the department of psychology. Videos, pr ...

The Real-time Heuristic Search project focuses on heuristic search methods where the planning time per each action is upper-bounded independently of the problem size. Applications include video game pathfinding and moving target pursuit. We have b     Wed, 3 Jun 2009 07:29:07 -0700 (PDT)
The Real-time Heuristic Search project focuses on heuristic search methods where the planning time per each action is upper-bounded independently of the problem size. Applications include video game pathfinding and moving target pursuit. We have been studying real-time heuristic since 2003 and made several contrib ...

The Real-time Heuristic Search project focuses on heuristic search methods where the planning time per each action is upper-bounded independently of the problem size. Applications include video game pathfinding and moving target pursuit. We have b     Wed, 3 Jun 2009 07:28:47 -0700 (PDT)
The Real-time Heuristic Search project focuses on heuristic search methods where the planning time per each action is upper-bounded independently of the problem size. Applications include video game pathfinding and moving target pursuit. We have been studying real-time heuristic since 2003 and made several contrib ...


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